Needless Sacermendor
Red Fox Brigade
486
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Posted - 2013.10.01 21:27:00 -
[1] - Quote
TLDR ... -1 from me for this idea ... unless I can get a big blob on my radar anytime ANYONE points a gun in my direction, before they've even fired a shot. Solve the problem with survivability or evasion, not a 'shoot that guy cos he's my only threat' indicator !
Firstly CCP Logibro seems to have got his links mixed up ... he's talking about 'Swarms Rendering / Tracking' which is an important issue for all vehicle users complaining about 'invisible swarms' and 'swarms doing 180deg turns' ... whereas this thread is talking about dropships being given an additional ability to see who fired, is firing, or hasn't even fired yet ! their swarms.
My opinion on this topic is just LOL ... let's start with having vehicles show up on radar, they are 20 times the size of a dropsuit after all, make infinitely more noise, christ I can even see them on the overview map when fully zoomed out, yet radar can't tell me if it's friendly or enemy.
Besides that, you want swarms to be permanently lit up with a huge blob on your radar ... sure, when all vehicles show up as a permanent huge blob on swarmers radar and swarms give a bonus to movement speed so they can see vehicles coming for them and flee to the other side of the map in seconds.
AT MOST ... all vehicles should get a lock tone at the same time as the lock is established by the swarm launcher.
Obviously the tracking and rendering issues need fixing but this has been known and 'being worked on' since Uprising launched if not before (I forget now) ... and ALL vehicles abilities both to sustain and deal damage need to be balanced with the infantry and AV game (which is what 1.5 was going to address) but it's such a delicate thing to balance with so many variables not just in fittings / skills but in proportions of different types of vehicle users and their ability to combat each other AND proportions of infantry who've been forced into specing some form of AV to counter things they have no defence against.
I used to enjoy AV, back when it was a specialisation, when HAVs were a challenge and dropships were a threat with their missile launchers and we got wp for damage (I'm talking about E3 build) ... now it's unrewarding, I'm no basement dwelling codboi fps junky, but I'm no bluedot either ... I've specialised swarms n smg since half way through E3 (after I got bored of the 'I win' Surya button, before the Sagaris became popular) yet I can still spend an entire match pushing a good HAV driver back out of the action for it to circle round to the other side of the map repairing and start killing again while I get massacred by infantry running round with ARs and laidais (worst idea in DUSTs history!) ... That's what's taken away the specialisation from AV ... it's bad enough Forges have anti infantry abilities, but you can allow that for the hindrance of being a slow heavy suit, but giving light and medium frames the ability to be effective AV without having to drop a primary anti infantry weapon was a BIG mistake.
If you want to make swarm launchers easier targets, offset it with giving them back the blindfire anti infantry ability they used to have in Mordus Private Trials.
Either way ... all this discussion is pretty moot since I don't doubt CCP has a plan for vehicles / AV since 1.4 deployed and the countless debates and ideas that came before it ... adding more ideas now will only delay it further ... adding ammo and capacitors, fixing rendering and tracking, adding a lock tone and balancing survivabilities and damage outputs for turrets and AVs with tweeks after deployment and we should see enjoyable gameplay for everyone.
It's not much I know ... lets face it, we could all do it on our own, in an afternoon, even on a friday with our left hand, while we solve world hunger and write a symphony with our right hand n watch pigs fly past the window ! |